pub struct LedRgb<C>(/* private fields */);
Expand description
RGB color values ready for output to LED hardware
Implementations§
Source§impl<C> LedRgb<C>where
C: Component,
impl<C> LedRgb<C>where
C: Component,
Sourcepub fn from_linear_srgb(
linear_srgb: LinearSrgb,
brightness: f32,
correction: ColorCorrection,
) -> LedRgb<C>
pub fn from_linear_srgb( linear_srgb: LinearSrgb, brightness: f32, correction: ColorCorrection, ) -> LedRgb<C>
Sourcepub fn reorder(self, channels: RgbChannels) -> LedRgb<C>
pub fn reorder(self, channels: RgbChannels) -> LedRgb<C>
Reorders the RGB components according to the specified channel order
Trait Implementations§
impl<C> Copy for LedRgb<C>where
C: Copy,
impl<C> StructuralPartialEq for LedRgb<C>
Auto Trait Implementations§
impl<C> Freeze for LedRgb<C>where
C: Freeze,
impl<C> RefUnwindSafe for LedRgb<C>where
C: RefUnwindSafe,
impl<C> Send for LedRgb<C>where
C: Send,
impl<C> Sync for LedRgb<C>where
C: Sync,
impl<C> Unpin for LedRgb<C>where
C: Unpin,
impl<C> UnwindSafe for LedRgb<C>where
C: UnwindSafe,
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
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Casts the value.
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Source§impl<T> FromColor<T> for T
impl<T> FromColor<T> for T
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fn from_color(color: T) -> T
Converts from the source color type
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fn into_color(self) -> U
Converts into the target color type
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Converts
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Casts the value.
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