pub struct RapidTriggerState { /* private fields */ }Implementations§
Source§impl RapidTriggerState
impl RapidTriggerState
pub const fn new() -> Self
Sourcepub fn update(
&mut self,
val: u16,
press_dist: u16,
release_dist: u16,
top_deadzone: u16,
) -> Option<bool>
pub fn update( &mut self, val: u16, press_dist: u16, release_dist: u16, top_deadzone: u16, ) -> Option<bool>
Updates the state with a new travel distance and returns whether the key state changed.
§Arguments
val: Physical travel distance in 0.01mm units (e.g., 0-400 for 0-4.0mm).press_dist: Threshold to trigger press when moving down (in 0.01mm).release_dist: Threshold to trigger release when moving up (in 0.01mm).top_deadzone: Initial travel distance required before activating rapid trigger (in 0.01mm).
Trait Implementations§
Source§impl Clone for RapidTriggerState
impl Clone for RapidTriggerState
Source§fn clone(&self) -> RapidTriggerState
fn clone(&self) -> RapidTriggerState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RapidTriggerState
impl Debug for RapidTriggerState
impl Copy for RapidTriggerState
Auto Trait Implementations§
impl Freeze for RapidTriggerState
impl RefUnwindSafe for RapidTriggerState
impl Send for RapidTriggerState
impl Sync for RapidTriggerState
impl Unpin for RapidTriggerState
impl UnsafeUnpin for RapidTriggerState
impl UnwindSafe for RapidTriggerState
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impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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