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RapidTriggerState

Struct RapidTriggerState 

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pub struct RapidTriggerState { /* private fields */ }

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impl RapidTriggerState

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pub const fn new() -> Self

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pub fn update( &mut self, val: u16, press_dist: u16, release_dist: u16, top_deadzone: u16, ) -> Option<bool>

Updates the state with a new travel distance and returns whether the key state changed.

§Arguments
  • val: Physical travel distance in 0.01mm units (e.g., 0-400 for 0-4.0mm).
  • press_dist: Threshold to trigger press when moving down (in 0.01mm).
  • release_dist: Threshold to trigger release when moving up (in 0.01mm).
  • top_deadzone: Initial travel distance required before activating rapid trigger (in 0.01mm).

Trait Implementations§

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impl Clone for RapidTriggerState

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fn clone(&self) -> RapidTriggerState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RapidTriggerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for RapidTriggerState

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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